It has been around since humans began to speak. The earliest forms of speculative fiction were likely mythological tales told around the campfire. Speculative fiction deals with the "What if?" scenarios imagined by dreamers and thinkers worldwide. Journeys to other worlds through the vast reaches of distant space; magical quests to free worlds enslaved by terrible beings; malevolent supernatural powers seeking to increase their spheres of influence across multiple dimensions and times; all of these fall into the realm of speculative fiction.
Speculative fiction as a category ranges from ancient works to cutting edge, paradigm-changing, and neotraditional works of the 21st century. It can be recognized in works whose authors' intentions or the social contexts of the versions of stories they portrayed is now known. For example, Ancient Greekdramatists such as Euripides, whose play Medea (play) seemed to have offended Athenian audiences when he fictionally speculated that shamaness Medea killed her own children instead of their being killed by other Corinthians after her departure. The play Hippolytus, narratively introduced by Aphrodite, is suspected to have displeased contemporary audiences of the day because it portrayed Phaedra as too lusty.
Fabula Nova Crystallis Final Fantasy is a series of games within the Final Fantasy video game franchise. It was primarily developed by series creator and developer Square Enix, which also acted as publisher for all titles. While featuring various worlds and different characters, each Fabula Nova Crystallis game is ultimately based on and expands upon a common mythos focusing on important crystals tied to deities. The level of connection to the mythos varies between each title, with each development team given the freedom to adapt the mythos to fit the context of a game's story.
The series, originally announced in 2006 as Fabula Nova Crystallis Final Fantasy XIII, consists of seven games across multiple platforms. Final Fantasy XIII, designed as the series' flagship title, was released in 2009. The creative forces behind the series include many developers from previous Final Fantasy titles, including Shinji Hashimoto and Motomu Toriyama. The mythos was conceived and written by Kazushige Nojima. The first games announced for the series were Final Fantasy XIII, Final Fantasy XV (as Versus XIII), and Final Fantasy Type-0 (as Agito XIII). All three games went through delays. After Final Fantasy XIII and Type-0's releases, their respective teams used ideas and concepts from development to create additional games. For later games, other studios have been brought in to help with aspects of development. Final Fantasy XV was distanced from the series brand for marketing purposes, though it retains thematic connections. (Full article...)
The "hard" science-fiction writers are the ones who try to write specific stories about all that technology may do for us. More and more, these writers felt an opaque wall across the future. Once, they could put such fantasies millions of years in the future. Now they saw that their most diligent extrapolations resulted in the unknowable...soon.
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—Vernor Vinge (b.1944), "The Coming Technological Singularity" (1993).
Credit: W.J. Morgan & Co. (lithography); Adam Cuerden (restoration)
A poster from an 1884 American production of William Shakespeare's The Tragedy of Macbeth, a tale of regicide and its aftermath. Starting anti-clockwise from top-left, we see Macbeth and Banquo meet the witches, Macbeth just after the murder of King Duncan, Banquo's ghost, and Macbeth dueling with Macduff. Over the centuries, the play has attracted some of the greatest actors in the roles of Macbeth and Lady Macbeth. The play has been adapted to film, television, opera, novels, comic books, and other media. Shakespeare borrowed the story from several tales in Holinshed's Chronicles, a popular history of the British Isles, although the story itself bears no relation to the actual history of Macbeth of Scotland. (POTD)
Mars, the fourth planet from the Sun, has appeared as a setting in works of fiction since at least the mid-1600s. Trends in the planet's portrayal have largely been influenced by advances in planetary science. It became the most popular celestial object in fiction in the late 1800s, when it became clear that there was no life on the Moon. The predominant genre depicting Mars at the time was utopian fiction. Around the same time, the mistaken belief that there are canals on Mars emerged and made its way into fiction, popularized by Percival Lowell's speculations of an ancient civilization having constructed them. The War of the Worlds, H. G. Wells's novel about an alien invasion of Earth by sinister Martians, was published in 1897 and went on to have a major influence on the science fiction genre.
Life on Mars appeared frequently in fiction throughout the first half of the 1900s. Apart from enlightened as in the utopian works from the turn of the century, or evil as in the works inspired by Wells, intelligent and human-like Martians began to be depicted as decadent, a portrayal that was popularized by Edgar Rice Burroughs in the Barsoom series and adopted by Leigh Brackett among others. More exotic lifeforms appeared in stories like Stanley G. Weinbaum's "A Martian Odyssey". (Full article...)
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